Sunday 1 June 2008

The City


The Ancient City of Kings

An older-than-man's-memory City with bleached walls, winding narrow streets, exotic bazaars, strange temples and ritual days, being over looked by a glorious palace. The City is so old that men have even forgotten its name. It is called by many the City of Kings as it has long been the capital of many different Empires, all of which have blown away into dust.

Now the City is ruled over by a Cabal of Sorcerors who overthrew its last King. They seclude themselves in ancient towers served by semi naked slave girls, hulking eunachs and protected by slavering demons while they contend with each other for control of the city's magical energies. They have wrought terrible pacs with ancient beings, pacts which threaten to weaken the very fabric of existence.

Many noble families make up the previous ruling elite of the City. Permitted to survive after pledging terrible oaths to the Cabal they continue to scheme amongst each other for influence and power. They alone still adhere the City's ancient Code of Laws, using them against each other to vie for dominance. Many Tieflings are to be found within these noble Houses and some claim the Houses have become corrupted by their closeness to the Cabal.

From far and wide, traders, mercenaries and adventurers gravitate via the caravans that seek the ancient City of Kings vibrant markets. Situated on four major trade routes, all material seems to, at one time or another pass, through the City enriching the populace, despite the danger. Outside the city walls lies the 'tent city' the haven of foreign merchants, nothing can be bought and sold - on pain of death - for the bazaars of the city are the place of trade (and so the sorcerers get their cut).

All are welcome at the City of King's Bazaars be they Dwarf or Orc, Paladin or scheming Undead, the Cabal of Sorcerers caring not of your colour, breed or culture, only that you bring coin with you. This "tolerance" is enforced by the Sorcerers feared and horrific cadre of Iron Golems, who bring swift and terrible "justice" to any who dare disrupt the flow of coins to their corrupted masters by committing violence in the Bazaar area. Away from the Bazaars though law and order is a matter of strength and courage. Guilds of thieves operate openly, paying heavy levy's to the Cabal, and it is a well-known fact that only those people with a good sword arm (or good hired swords) venture away from the main bazaars and safe areas in this otherwise Den of Thieves.

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