Sunday 1 June 2008

Agran Treshk

Agran Treshk a.k.a 'The Grub' or 'The Maggot'

Agran is a man of power within the city. He's not top tier, but he sits in the middle as a broker. Those who don't want to deal with certain things directly use a mediator or a facilitator, and Agran is known as one of the best. As a result, Agran is a mixture of things: information broker, fence, recruiter and whatever else is needed. He also works for members of The Order of Transcendental Inquiry (as well as others), ensuring anything they need to pursue their goals or lines of research are acquired or dealt with without having to expose themselves to those they employ.

It is said that Agran is human, but the rumours constantly circle like sharks of his dubious ancestry. His skin is a deathly white, which is an achievement considering the surrounding desert. He is also large. Very large. Not only is he very large for a human, he is ridiculously obese. It is said he hasn't stood on his own legs for decades. He is instead carried around on a large dais along with his heavily drugged slave girls by four ugly flesh golems. He can be seen at the Gladiator Pit, betting on the fights and owns a couple of fighters. He has his own minor palace in which he holds court, a strange place in which all sorts of people can sometimes be seen.

No one likes Agran, as he is commonly referred to as 'The Grub' or 'The Maggot' (both because of his size and the oils he must have on his skin and his habit of feeding those who betray him to a vile form of demonic maggot).

Agran Treshk the Maggot (Level 13 Elite Controller)
Large Aberrant Humanoid

Str 12 Dex 11 Int 22 Wis 14 Con 13 Cha 17
HP: 229 (Bloodied 115, Healing Surge 57)
AC 27, Reflex 29, Fortitude 27, Will 31, +4 versus fear and charm
+2 to all saving throws
Action Points: 1
Skills: Arcana (17), Intimidate (14), Bluff (14), Insight (13), Streetwise (16)

Ritual Casting:
Agran has access to a number of unusual and obscure rituals including those he uses to animate his flesh golem minions and to summon his favourite demonic maggot pets.

Fleshweaver (Aura 5):
Agrans is a master at manipulating flesh, both alive and dead. When a fleshgolem minion is struck in combat Agran may, as an immediate reaction, reanimate the golem. He may only do so once per round.

To me my minions:
Agran gains a +1 bonus to all defences for each flesh golem minion adjacent to him.

Basic Ranged Attack: Touch of the Fleshweaver
Ranged 5: +16 vs Fortitude: 1d10 + 6, target is weakened until the end of your next turn

Scream of the Fleshweaver (Encounter, recharge when bloodied):
Ranged 10, up to 3 targets: +16 vs Will: 3d10 +6 psychic damage and the targets are stunned until the end of your next turn

Grasp Flesh (Encounter, recharge 4, 5, 6)
Ranged 20: +16 vs Reflex: The target is pulled 4 toward Agran
Sustain: Minor

Engulf (At Will)
Melee: +16 vs Reflex: The target is grabbed and partially absorbed into Agrans massive fleshy body. Each round the target takes automatic Touch of the Fleshweaver damage and effects until it is totally absorbed. Stunned targets and those subject to Grasp Flesh are hit automatically. Targets can break free of the grab with Acrobatics vs Reflex or Athletics vs Fortitude.

Grabbed targets are immobilised until they escape but may otherwise act. Agran can sustain the Grab for free and can Engulf up to 4 medium sized creatures or 1 large creature at any one time.

Agran is said to absorb the memories of those he consumes.

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